
EcoWave
Place buildings, research upgrades and keep harmony before one side takes over.
Controls
Camera Movements
- W, A, S, D – Move camera
- Scroll – Zoom in and out
- Mouse Pan
Building Controls
- Select a structure to place it on the grid
- Each building has a different grid size and can only be placed on a 4x4 plot
- Delete structures at any time to free space
- Placing buildings removes any trees on that plot
Game Overview
The goal of the game is to maintain a delicate balance between nature and technology. Trees grow endlessly and automatically across the landscape. Each 4x4 tree plot contributes nature points to the balance. On the other side, your technological growth is fueled by placing structures, which earn tech points.
There are four types of structures you can place:
- Building
- Factory
- Big Factory
- City
Each contributes a unique number of tech points to your total.
As you accumulate tech points, you’ll unlock the ability to place new structures. However, there’s a cap to how many you can place at a time, and this limit also increases as you gain more tech points.
The key to winning is maintaining harmony. If tech points far exceed nature points, or vice versa, the game ends. Strategically decide when to build, what to build, and when to pause or remove structures to keep both forces in balance.
Plan wisely, grow smartly, and aim for the highest possible score before the equilibrium tips too far.
Game Assests - https://kenney.nl/assets, https://mounirtohami.itch.io/pixel-art-gui-elements, https://www.instagram.com/inaracreationsco/?hl=en,
Game Logo, Menu & Cutscenes : https://www.instagram.com/inaracreationsco/?hl=en, https://jazzybee.itch.io/sdvcharactercreator
Game Sound Tracks - https://wobbleblast.itch.io/
Status | In development |
Platforms | HTML5 |
Author | Chiraayu |
Genre | Strategy, Simulation |
Made with | Unity |
Tags | 2D, Real time strategy, Top-Down |
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